Defenders,
We’ve pushed a large Early Access update focused on foundational systems, PvP infrastructure, and long-term scalability. This update adds new ways to play while continuing to refine core mechanics, visuals, and performance.
As always, features and balance will continue to evolve with feedback.
⚔️ Versus Mode (Early Access)
Versus Mode is now playable with 1v1 and 2v2 PvP.
- Split-map battlefields with mirrored lanes
- Send enemies to opponents using gold
- Wave-based income and team lives
- Matchmaking with ready checks and auto-start
- AI opponents available for practice
Boss attacks are disabled by default in Versus while balance is refined.
🗺️ New Map: Fire & Ice
- New fire/ice themed battlefield
- Dynamic weather and environmental effects
- Improved depth layering and visual clarity
🧙 New Towers (Early Access)
- Water Tower — Introduces Wet status and per-enemy resistance tracking
- Unholy Tower — Dark damage, curses, and new synergies
- Death Knight — Hybrid tower (Unholy + Archer)
- Hex Tower — Elemental resistance reduction with infinite scaling
Balance and interactions will continue to be tuned.
👹 Bosses & Enemies
- Expanded boss roster including Gorilla Warlord and Ice Dragon
- New Angel enemy type
- 50 new enemy pack variants
🎨 Visual & UX Improvements
- New attack and upgrade animations across many towers
- Lobby and victory screen redesigns
- Improved tooltips, stat displays, and clarity during high-wave play
📖 New Player Onboarding
- Interactive guided tour covering core systems
- Desktop and mobile-specific flows
- Designed to reduce early-game confusion
🎮 Steam Integration
- Steam authentication and account linking
- Achievements and Rich Presence
- Steam invites and microtransaction support
📱 Performance, Stability & Mobile
- Faster map loading and reduced stutter during upgrades
- Improved mobile layouts and touch controls
- Backend and deployment improvements for stability
🐛 Bug Fixes
- Numerous fixes across gameplay, UI, and networking
- Continued focus on crash reduction and polish
What We’re Watching
- PvP balance and matchmaking quality
- Tower synergies and late-game scaling
- Performance at high waves and longer sessions
Your feedback directly helps shape Endless TD during Early Access.
Report bugs, share builds, and let us know what feels good — or broken.
Thanks for playing, and see you in the next wave 🏰
