Defenders,


We’ve pushed a large Early Access update focused on foundational systems, PvP infrastructure, and long-term scalability. This update adds new ways to play while continuing to refine core mechanics, visuals, and performance.

As always, features and balance will continue to evolve with feedback.

⚔️ Versus Mode (Early Access)

Versus Mode is now playable with 1v1 and 2v2 PvP.

  • Split-map battlefields with mirrored lanes
  • Send enemies to opponents using gold
  • Wave-based income and team lives
  • Matchmaking with ready checks and auto-start
  • AI opponents available for practice
Boss attacks are disabled by default in Versus while balance is refined.

🗺️ New Map: Fire & Ice

  • New fire/ice themed battlefield
  • Dynamic weather and environmental effects
  • Improved depth layering and visual clarity

🧙 New Towers (Early Access)

  • Water Tower — Introduces Wet status and per-enemy resistance tracking
  • Unholy Tower — Dark damage, curses, and new synergies
  • Death Knight — Hybrid tower (Unholy + Archer)
  • Hex Tower — Elemental resistance reduction with infinite scaling

Balance and interactions will continue to be tuned.

👹 Bosses & Enemies

  • Expanded boss roster including Gorilla Warlord and Ice Dragon
  • New Angel enemy type
  • 50 new enemy pack variants

🎨 Visual & UX Improvements

  • New attack and upgrade animations across many towers
  • Lobby and victory screen redesigns
  • Improved tooltips, stat displays, and clarity during high-wave play

📖 New Player Onboarding

  • Interactive guided tour covering core systems
  • Desktop and mobile-specific flows
  • Designed to reduce early-game confusion

🎮 Steam Integration

  • Steam authentication and account linking
  • Achievements and Rich Presence
  • Steam invites and microtransaction support

📱 Performance, Stability & Mobile

  • Faster map loading and reduced stutter during upgrades
  • Improved mobile layouts and touch controls
  • Backend and deployment improvements for stability

🐛 Bug Fixes

  • Numerous fixes across gameplay, UI, and networking
  • Continued focus on crash reduction and polish

What We’re Watching

  • PvP balance and matchmaking quality
  • Tower synergies and late-game scaling
  • Performance at high waves and longer sessions

Your feedback directly helps shape Endless TD during Early Access.

Report bugs, share builds, and let us know what feels good — or broken.

Thanks for playing, and see you in the next wave 🏰