Damage Types
Master the 9 damage types to maximize your tower effectiveness. Each element applies unique status effects and has strengths against certain enemy types.
Physical
WoundedRaw physical damage from arrows, boulders, and brute force. The most common damage type.
Status Effect: Wounded
Reduces enemy armor by 5% per stack for 2 seconds, making them more vulnerable to subsequent physical damage.
Fire
Burning DoTScorching flames that continue to burn enemies after the initial hit. Excellent sustained damage.
Status Effect: Burning
Deals 15% of hit damage every 0.5 seconds for 3 seconds. Stacks are effectively unlimited, allowing devastating damage over time. Completely blocks enemy regeneration while burning.
Ice
SlowFreezing attacks that slow enemies to a crawl. Essential for crowd control and buying time.
Status Effect: Chilled
Reduces enemy movement speed by 30% for 2.5 seconds. Stacks are unlimited for devastating crowd control!
Lightning
ChainElectric bolts that arc between enemies. Excellent against groups of enemies.
Status Effect: Shocked
Lightning chains to 2 additional enemies within 150 range. Each bounce deals 60% of the previous damage.
Poison
Spreading DoTToxic damage that spreads between enemies. Can build up to devastating stacks over time.
Status Effect: Poisoned
Deals 10% damage per second for 4 seconds. 25% chance to spread to nearby enemies each tick. Unlimited stacks!
Arcane
Damage AmplifyMystical energy that weakens enemies to all damage sources. Great support damage type.
Status Effect: Marked
Target takes 15% more damage from ALL sources for 3 seconds. Stack with other debuffs for massive damage.
Water
Lightning AmplifyDrenching attacks that set up devastating lightning combos. Synergy is key!
Status Effect: Drenched
Wet enemies take 25% more lightning damage for 4 seconds. Can also be applied by rain and storm weather events. Perfect setup for Thunder God!
Light
Reveal & AmplifyRadiant energy that exposes vulnerabilities and reveals hidden enemies.
Status Effect: Illuminated
Target takes 10% more damage from all sources and is revealed if stealthed. Lasts 2.5 seconds.
Unholy
Curse & LifestealDark magic that curses enemies and sustains your towers through lifesteal.
Status Effect: Corrupted
Deals 12% DoT per 0.5 seconds for 3 seconds. Reduces enemy healing and regeneration by 30%!
Enemy Type Resistances
Different enemy types have varying resistances that scale with wave number. Exploit their weaknesses for maximum damage!
Fast Enemies
Quick but fragile. Resistant to ice slows but weak to fire and lightning.
Tank Enemies
Heavy armor but slow. Use ice to kite and poison to wear them down.
Boss Enemies
Massive HP and resistances. Target their elemental weaknesses!
Wraith Enemies
Spectral beings. Physical attacks pass through, but light banishes them.
Troll Enemies
Regenerating monsters. Fire and unholy stop their healing!
Knight Enemies
Heavily armored. Lightning conducts through metal armor!
Fairy Enemies
Magical flying creatures. Fragile bodies but highly resistant to magic.
Angel Enemies
Divine beings that appear at wave 100+. Nearly immune to light, but corruption destroys them.
Orc Enemies
Primitive brutes. Physically tough but primitive minds can't resist magic.
Shade Enemies (Invisible)
Stealthed shadow creatures. Cannot be targeted by non-Light towers until revealed. Light damage's Illuminated effect reveals them for 2.5s, allowing all towers to attack.