Tower Defense Build Guides

Complete Army Compositions with Talent Point Costs. Each build shows minimum viable investment, core path, and keystone options.

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Quick Reference

Build Archetype Core Points With Keystone Keystone
Iron Wall Warlord 23 36 Blizzard Aura (+13)
Archer Academy Marksman 24 24 None needed
Support Network Tactician 27 27 None needed
Plague Spreaders Alchemist 25 31 Pandemic (4)
Thunder God's Wrath Elementalist 23 34 Eye of Storm (4)
Fire and Brimstone Elementalist 22 30 Immolate (4)
CC Lockdown Warlord 29 59 ⚠ Entropy Field (5)
Elemental Cascade Elementalist 30 62+ ⚠ Multiple
Ultimate Merge Ascendant 27 39 Transcendence (6)
Annihilator DPS Marksman 45 50 ⚠ Annihilator (5)
Global Dominance Tactician 51 56 ⚠ Strategic Dom (5)
Anathema Curse Stack Ascendant 28 34 Soul Rend (3)
Brine Rot Swamp Elementalist 26 32 Maelstrom (3)
Death Knight Rising Ascendant 25 25 None needed
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Beginner Builds

Start here! These builds are cheap, forgiving, and teach you the fundamentals. Perfect for learning how towers work together.

Iron Wall Build

The Iron Wall

⭐ Easy 23 core | 36 with keystone

Your first "real" build. Ice towers slow enemies down, Stun towers stop them completely, and Stone towers smash them while they're helpless. Shield towers keep everything alive. You can't really mess this up - just place towers, watch enemies crawl, and learn how the game works.

Archetype: Warlord +20% tower HP, -30% Stone/Stun talents

Your Army

TowerQtyRole
Ice TowerIce Tower3-4Slow enemies to 30% speed
Stone TowerStone Tower2-3Heavy physical damage
Stun TowerStun Tower1-2Stop dangerous enemies
Speed BuffSpeed Buff2Faster attacks
Damage BuffDamage Buff2Amplify damage
Shred TowerShred Tower1-2Reduce physical resistance
Shield TowerShield Tower1-2Environmental protection

How It Works

Ice slows → Stun stops → Stone crushes. Speed and Damage Buff towers amplify your output while Shred Tower weakens tanky enemies. Simple layered defense that's nearly impossible to fail.

Talent Path (23 points core)

TreeTalentLevelCostRunning Total
ControllerChilling Touch333
ControllerFrozen Ground369
Frost BranchPermafrost3312
Frost BranchChilling Touch3315
Stone MasteryCrushing Blow3318
Stone MasteryEarthquake3321
Frost BranchGlacial Barrier1223
Optional Keystone (+13 points = 36 total) Add Frostbite (6) + Shatter (3) + Blizzard Aura keystone (4) for ice towers that create permanent 25% slow fields.
Upgrades to Buy Frozen Fortress (Ice slow + damage) → Stone Devastation (Stone damage + stun) → Rapid Fire (attack speed)
Merge Target Frost SentinelFrost Sentinel (IceIce 5 + ShieldShield 3) → 30% slow + 8000 shield HP
Archer Academy Build

Archer Academy

⭐ Easy 24 core | No keystone needed

Love watching arrows fly? This is your build. Stack a bunch of Archer towers, buff their speed and damage, and watch them melt enemies. Shred Tower helps you deal with tanky foes. It's straightforward damage - no fancy combos needed.

Archetype: Marksman +15% physical damage, -30% Archer talents

Your Army

TowerQtyRole
Arrow TowerArrow Tower4-5Fast physical DPS
Speed BuffSpeed Buff2Make archers attack faster
Damage BuffDamage Buff2Amplify arrow damage
Shred TowerShred Tower1-2Reduce physical resistance
Ice TowerIce Tower1-2Slow for more arrow hits
Shield TowerShield Tower1-2Environmental protection

How It Works

Shred Tower weakens defenses → Speed and Damage Buffs supercharge archers → Ice slows enemies → Arrows rain down. Fast-paced and satisfying.

Talent Path (24 points)

TreeTalentLevelCostRunning Total
OffenseSharpened Edge333
OffenseQuick Draw336
OffenseArmor Piercing3612
SupportAura Expansion3315
SupportEnhanced Speed Buff3318
Archer MasteryPiercing Arrows3321
Archer MasteryMultishot3324
Upgrades to Buy Swift Arrows (+80% archer attack speed) → Arrow Storm (fire 4 arrows per attack) → Physical Mastery (+80% physical damage)
Merge Target Siege TitanSiege Titan (ArcherArcher 9 + StoneStone 9) or Void StalkerVoid Stalker (MagicMagic 7 + ArcherArcher 9)
Support Network Build

Support Network

⭐ Easy 27 core | No keystone needed

This build teaches you how powerful buff towers are. Place Speed Buff and Damage Buff towers so their circles overlap, then put your damage dealers inside that "super zone." Suddenly your towers hit harder and faster. Once you understand aura stacking, you'll use it in every build.

Archetype: Tactician +15% support aura radius, -25% support talents

Your Army

TowerQtyRole
Speed BuffSpeed Buff2Attack speed aura
Damage BuffDamage Buff2Damage aura
Shred TowerShred Tower1-2Reduce physical resistance
Stone TowerStone Tower2-3Main damage
Magic TowerMagic Tower2AoE splash
Shield TowerShield Tower1-2Environmental protection

How It Works

Overlapping auras create a "super zone" where any tower gets +15% speed, +18% damage, +15% range. Place damage towers in this zone with Shred to shred tanky enemies.

Talent Path (27 points)

TreeTalentLevelCostRunning Total
SupportAura Expansion333
SupportEnhanced Speed Buff336
SupportEnhanced Damage Buff339
SupportEnhanced Range Buff3312
SupportResonating Auras3618
SupportEmpowered Allies3624
SupportCommand Center1327
Command Center bonus Towers in 2+ auras get +15% all stats!
Upgrades to Buy Aura Mastery (+80% radius, +50% effect) → Rapid Fire (all towers attack faster) → Temporal Warp (Speed towers slow enemies)
Merge Target War BannerWar Banner (SpeedSpeed 3 + Damage BuffDamage Buff 3) → +22% speed, +25% damage, +15% range in one tower!
Plague Spreaders Build

Plague Spreaders

⭐ Easy 25 core | 31 with keystone

Your introduction to damage-over-time. Toxic towers poison enemies, and that poison spreads when they die. It starts slow but snowballs hard - by mid-game, entire waves melt from chain reactions. Great for learning patience and positioning.

Archetype: Alchemist +15% DoT damage, -30% Plague talents, -40% Toxic talents

Your Army

TowerQtyRole
Toxic TowerToxic Tower3-4Apply poison DoT
Speed BuffSpeed Buff2Faster poison application
Damage BuffDamage Buff2Amplify damage
Hex TowerHex Tower1-2Reduce elemental resistance
Ice TowerIce Tower2Slow poisoned enemies
Shield TowerShield Tower1-2Environmental protection

How It Works

Toxic towers poison enemies → Poison stacks multiple times (Festering Wounds) → Speed and Damage Buffs amplify your output → Hex reduces elemental resistance for more poison damage → When poisoned enemies die, poison spreads to nearby (Contagion).

Talent Path (25 points without keystone)

TreeTalentLevelCostRunning Total
Plague BranchToxicity333
Plague BranchVirulence336
Plague BranchFestering Wounds3612
Plague BranchCorrosive Acid3618
Plague BranchContagion1321
Toxic MasteryLingering Poison3324
Toxic MasteryCorrosive1125

With Pandemic Keystone (+6 = 31 total)

TreeTalentLevelCostRunning Total
Plague BranchPandemic keystone1429
Toxic MasteryCorrosive2 more231
Upgrades to Buy Toxic Plague (+100% DoT, 35% spread chance) → Frozen Fortress (slow synergy)
Merge Targets Plague LordPlague Lord (ToxicToxic 3 + Shred TowerShred Tower 3) → 25% poison + 30% armor shred
Frostbite WraithFrostbite Wraith (ToxicToxic 3 + IceIce 5) → 30% slow + 20% poison

Intermediate Builds

Ready for combos? These builds reward setup and timing. You'll learn how different tower types synergize for massive damage.

Thunder God's Wrath Build

Thunder God's Wrath

⭐⭐ Medium 23 core | 34 with keystone

Your first real combo build. Water towers "drench" enemies, making them take 25% more lightning damage. Then you merge Stun + Beam into the Thunder God tower and watch it obliterate anything that's wet. Learning to set up combos like this is key to late-game success.

Archetype: Elementalist +10% all elemental damage, -25% elemental branches

Your Army

TowerQtyRole
Water TowerWater Tower3-4Apply "drench" (+25% lightning vulnerability)
Stun TowerStun Tower2CC + merge component
Beam TowerBeam Tower2Pierce + merge component
Speed BuffSpeed Buff2Faster attacks
Damage BuffDamage Buff2Amplify Thunder God
Hex TowerHex Tower1-2Reduce lightning resistance
Shield TowerShield Tower1-2Environmental protection

How It Works

Water towers drench enemies (4s debuff) → Drenched enemies take +25% lightning damage → Merge Stun + Beam into Thunder God → Speed and Damage Buffs amplify output while Hex reduces lightning resistance.

Thunder God Stats: 180 dmg, 0.5 attack speed, pierces 4 enemies, 35% stun (1.5s), 280 range, lightning damage

Talent Path (23 points without keystone)

TreeTalentLevelCostRunning Total
Storm BranchConductivity333
Storm BranchMystic Power336
Storm BranchOverload3612
Storm BranchSpell Amplification3618
ControllerStunning Blows3321
ControllerConcussive Force1223

With Eye of the Storm Keystone (+11 = 34 total)

TreeTalentLevelCostRunning Total
Storm BranchChain Lightning1326
Storm BranchEye of the Storm1430
ControllerConcussive Force2 more434
Eye of the Storm Every 10 tower attacks triggers map-wide lightning (20% damage to all enemies)!
Upgrades to Buy Beam Chain (before merge - chains to 3 enemies) → Elemental Fury (+65% elemental damage) → Lightning Storm (Beam/Laser proc lightning strikes)
Merge Target Thunder GodThunder God (StunStun 3 + BeamBeam 4)
Fire and Brimstone Build

Fire and Brimstone

⭐⭐ Medium 22 core | 30 with keystone

Everything burns. Laser towers deal fire damage, Stone towers at high tiers add fire splash, and the Immolate keystone makes fire damage scale with enemy health. Great against bosses and teaches you how elemental damage types work together.

Archetype: Elementalist +10% all elemental damage, -25% elemental branches

Your Army

TowerQtyRole
Laser TowerLaser Tower2-3Heavy fire damage + burn
Stone TowerStone Tower3-4Physical + fire splash at tier 8-9
Speed BuffSpeed Buff2Faster attacks
Damage BuffDamage Buff2Amplify all damage
Hex TowerHex Tower1-2Reduce fire resistance
Shield TowerShield Tower1-2Environmental protection

How It Works

Lasers charge and deal heavy fire damage with burn → Stone towers at tier 8-9 add fire splash → Speed and Damage Buffs amplify output while Hex reduces fire resistance. Everything burns.

Talent Path (22 points without keystone)

TreeTalentLevelCostRunning Total
Inferno BranchIgnition333
Inferno BranchForged Steel336
Inferno BranchPyroclasm3612
Inferno BranchMeteor Strike1315
Stone MasteryCrushing Blow3318
Stone MasteryLava Rocks1220
Laser MasteryOvercharge1121
Laser MasteryRapid Fire1122

With Immolate Keystone (+8 = 30 total)

TreeTalentLevelCostRunning Total
Inferno BranchBurning Wounds1224
Inferno BranchImmolate keystone1428
Laser Mastery2 more points2230
Immolate Fire damage applies 5% enemy MAX HP as fire damage over 3s!
Upgrades to Buy Elemental Fury (+65% fire/elemental damage) → Stone Devastation (+130% stone damage) → Laser Split (pierce 5 enemies)
Merge Targets Inferno PhoenixInferno Phoenix (LaserLaser 4 + StoneStone 9) → 500 dmg, 100 radius, 60% splash, 40% fire
Solar FlareSolar Flare (LaserLaser 4 + MagicMagic 7) → 350 dmg, 90 radius, burn
CC Lockdown Build

CC Lockdown

⭐⭐ Medium 29 budget | 59 with keystone ⚠ LATE GAME

"CC" means crowd control - slows, stuns, and debuffs. This build layers them all. Enemies affected by multiple debuffs take bonus damage. Start with the budget version (pick 2 CC types), then work toward the full Entropy Field keystone as a long-term goal.

Archetype: Warlord +20% tower HP, -20% Controller, -30% Stone/Stun

Your Army

TowerQtyRole
Ice TowerIce Tower3Slow + freeze chance
Stun TowerStun Tower2Stop enemies
Toxic TowerToxic Tower2Poison for debuff stacking
Stone TowerStone Tower2-3Damage
Speed BuffSpeed Buff2Faster attacks
Damage BuffDamage Buff2Amplify damage
Shred TowerShred Tower1-2Reduce physical resistance
Shield TowerShield Tower1-2Environmental protection

How It Works

Stack MULTIPLE debuffs on enemies. Ice slows, Stun stops, Toxic poisons. Speed and Damage Buffs amplify your output while Shred Tower weakens tanky enemies. Debuff Amplifier gives +24% damage to enemies with 2+ debuffs.

Budget Talent Path (29 points - pick 2 of 3 paths)

Path A: Frost Focus
TreeTalentLevelCostRunning Total
ControllerChilling Touch333
ControllerExtended Reach336
ControllerFrozen Ground3612
ControllerLockdown3618
ControllerAbsolute Zero1321
Path B: Stun/Debuff Focus
TreeTalentLevelCostRunning Total
ControllerStunning Blows3324
ControllerPersistent Effects3327
ControllerDebuff Amplifier1229

Budget Total: 29 points

⚠ FULL Entropy Field Path (59 points - LATE GAME) Entropy Field requires ALL THREE Tier 3 nodes: Absolute Zero, Pandemic, AND Crowd Control Master.
RequirementPathCost
Absolute ZeroChilling Touch (3) + Extended Reach (3) + Frozen Ground (6) + Lockdown (6) + Absolute Zero (3)21
PandemicToxic Spread (3) + Virulent Plague (6) + Pandemic (3)12
Crowd Control MasterStunning Blows (3) + Persistent Effects (3) + Concussive Force (6) + Debuff Amplifier (6) + CC Master (3)21
Entropy Field keystone5
TOTAL59 points
Entropy Field Enemies in range of 3+ CC towers take 25% more damage AND move 20% slower!
Upgrades to Buy Frozen Fortress (Ice buffs) → Stone Devastation (Stone stuns) → Frost Nova (Ice kills freeze nearby)
Merge Targets Earthquake TitanEarthquake Titan (StunStun 3 + StoneStone 9) → 280 dmg, 45% splash, 40% stun
Frost SentinelFrost Sentinel (IceIce 5 + ShieldShield 3) → 30% slow + 8000 shield
Elemental Cascade Build

Elemental Cascade

⭐⭐ Medium 30-34 for 2 branches | 62+ for all 4 keystones ⚠ LATE GAME

Mix and match elements! The Elementalist archetype makes all elemental talents cheaper, so you can invest in two branches (like Frost + Fire or Lightning + Poison). Multi-element merged towers benefit from ALL your elemental bonuses. This is where build creativity really opens up.

Archetype: Elementalist +10% all elemental, -25% ALL elemental branches

Your Army

TowerQtyRole
Ice TowerIce Tower2Frost damage + slow
Laser TowerLaser Tower2Fire damage + burn
Beam TowerBeam Tower2Light damage + pierce
Toxic TowerToxic Tower2Poison damage
Speed BuffSpeed Buff2Faster attacks
Damage BuffDamage Buff2Amplify damage
Hex TowerHex Tower1-2Reduce elemental resistance
Shield TowerShield Tower1-2Environmental protection

How It Works

Elementalist gives -25% cost to ALL elemental branches. Each branch gives +30% to its element at max. Speed and Damage Buffs amplify output while Hex reduces elemental resistances. Merged towers dealing multiple damage types benefit from multiple branches.

Recommended: Pick 2 Branches (30-34 points)

Option A: Frost + Inferno (Fire & Ice) - 30 points
BranchTo Keystone (discounted costs)Cost
Frost → Blizzard AuraPermafrost(3) + Chilling Touch(3) + Frostbite(3) + Glacial Barrier(1) + Shatter(2) + keystone(3)15
Inferno → ImmolateIgnition(3) + Forged Steel(3) + Burning Wounds(1) + Pyroclasm(3) + Meteor Strike(2) + keystone(3)15
Total30
Option B: Storm + Plague (Lightning & Poison) - 34 points
BranchTo Keystone (discounted costs)Cost
Storm → Eye of StormConductivity(3) + Mystic Power(3) + Overload(3) + Spell Amp(3) + Chain Lightning(2) + keystone(3)17
Plague → PandemicToxicity(3) + Virulence(3) + Festering(3) + Corrosive(3) + Contagion(2) + keystone(3)17
Total34
Upgrades to Buy Elemental Fury (+65% ALL elemental) → Elemental Mastery (+100% status duration, +80% status damage) → Lightning Storm (beam/laser proc lightning)
Merge Targets Any multi-element merge (Frost MageFrost Mage, Frostbite WraithFrostbite Wraith, etc.)
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Advanced Builds

End-game goals. These require lots of talent points but are incredibly powerful. Work toward these as long-term objectives.

The Ultimate Merge Build

The Ultimate Merge

⭐⭐⭐ Hard 27 core | 39 with keystone

The dream build. Merge basic towers into fused towers, then with the Transcendence keystone, merge THOSE into ultimate towers. Apocalypse Engine and Eternal Winter are the strongest towers in the game. This is what you're working toward.

Archetype: Ascendant +10% merged tower stats, -35% Fusion talents

Your Army

TowerQtyRole
Archer TowerArcher Tower2+Feed into Siege Titan
Stone TowerStone Tower2+Feed into Siege Titan
Laser TowerLaser Tower2+Feed into Death Ray
Beam TowerBeam Tower2+Feed into Death Ray
Ice TowerIce Tower2+Feed into Frost Mage
Speed BuffSpeed Buff2Faster attacks
Damage BuffDamage Buff2Amplify damage
Shred TowerShred Tower1-2Reduce physical resistance
Shield TowerShield Tower1-2Environmental protection

How It Works

Build base towers → Max them → Merge into Tier 1 fusions → With Transcendence keystone, merge THOSE into ULTIMATE towers. Speed and Damage Buffs amplify your merged towers while Shred Tower weakens tanky enemies.

Talent Path (27 points without keystone)

TreeTalentLevelCostRunning Total
FusionEfficient Fusion122
FusionQuality Components124
FusionFusion Affinity126
FusionStar Power139
FusionRapid Evolution1312
FusionDual Element1315
FusionPerfect Fusion1419
FusionUltimate Potential1423
FusionFusion Mastery1427

With Transcendence Keystone (+6 = 33 Fusion, +6 DPS = 39 total)

TreeTalentLevelCostRunning Total
FusionTranscendence1633
Any DPS talentsVariable-639
Transcendence Merged towers can merge AGAIN into Tier 2 ultimate fusions!
Ultimate Merges Apocalypse EngineApocalypse Engine (Siege TitanSiege Titan + Death RayDeath Ray) → 500 dmg, 8 pierce, chain 3, 70% splash
Eternal WinterEternal Winter (Frost MageFrost Mage + Frost SentinelFrost Sentinel) → 200 dmg, 40% slow, 15000 shield
Upgrades to Buy Critical Strikes (merged towers crit hard) → Rapid Fire (attack speed) → Splash Mastery (for AoE merges)
Annihilator DPS Build

Annihilator DPS

⭐⭐⭐ Hard 45 core | 50 with keystone ⚠ LATE GAME

Math becomes your weapon. Normally damage bonuses add together (+15% +15% = 30%). With Annihilator, they MULTIPLY (1.15 × 1.15 = 32%, and it scales exponentially). Requires heavy investment in three damage paths, but the payoff is absurd single-target damage.

Archetype: Marksman +15% physical damage, -20% Offense, -30% Archer

Your Army

TowerQtyRole
Arrow TowerArrow Tower3-4Fast physical DPS
Stone TowerStone Tower2-3Heavy physical DPS
Laser TowerLaser Tower1-2Fire damage (for Inferno Burst path)
Speed BuffSpeed Buff2Faster attacks
Damage BuffDamage Buff2Amplify everything
Shred TowerShred Tower1-2Shred defenses
Shield TowerShield Tower1-2Environmental protection

How It Works

WARNING: Annihilator requires investment in PHYSICAL, FIRE, and LIGHTNING paths!

Annihilator keystone makes ALL damage bonuses MULTIPLY instead of add. Speed and Damage Buffs amplify output while Shred Tower weakens tanky enemies. With Annihilator: 1.15 × 1.15 × 1.15 = 52% bonus (scales exponentially).

Talent Path (45 points without keystone)

Path to Overwhelming Force (Physical)
TreeTalentLevelCostRunning Total
OffenseSharpened Edge333
OffensePrecision336
OffenseArmor Piercing3612
OffenseDeadly Precision3618
OffenseOverwhelming Force1321
Path to Inferno Burst (Fire)
TreeTalentLevelCostRunning Total
OffenseSearing Touch3324
OffenseBurning Fury3630
OffenseInferno Burst1333
Path to Thunder Strike (Lightning)
TreeTalentLevelCostRunning Total
OffenseVoltaic Surge3336
OffenseChain Mastery3642
OffenseThunder Strike1345

With Annihilator Keystone (+5 = 50 total)

TreeTalentLevelCostRunning Total
OffenseAnnihilator1550
Annihilator All damage bonuses multiply instead of add!
Upgrades to Buy Physical Mastery (+80% physical) → Critical Strikes (25% crit chance) → Arrow Storm (4 projectiles) → Armor Piercing upgrade (ignore 50% armor)
Merge Target Siege TitanSiege Titan, Crystal NexusCrystal Nexus
Global Dominance Build

Global Dominance

⭐⭐⭐ Hard 51 core | 56 with keystone ⚠ LATE GAME

Make your buffs affect the ENTIRE MAP. With Strategic Dominance, a single Damage Buff tower gives +15% damage to every tower you own, everywhere. This is a late-game grind, but once online, your whole army becomes unstoppable.

Archetype: Tactician +15% support radius, -20% Support, -25% support tower talents

Your Army

TowerQtyRole
Speed BuffSpeed Buff2-3Attack speed aura
Damage BuffDamage Buff2-3Damage aura
Shred TowerShred Tower1-2Reduce physical resistance
Laser TowerLaser Tower2High damage dealer
Stone TowerStone Tower2Physical damage
Shield TowerShield Tower1-2Environmental protection

How It Works

WARNING: Strategic Dominance requires ALL THREE Support Tier 3 paths!

Strategic Dominance makes support buffs apply at 50% effectiveness MAP-WIDE. Speed and Damage Buffs amplify your entire army while Shred Tower weakens tanky enemies. War Banner gives +20% speed and +22.5% damage everywhere.

Talent Path (51 points without keystone)

Path to Command Center (Aura + Damage)
TreeTalentLevelCostRunning Total
SupportAura Expansion333
SupportEnhanced Damage Buff336
SupportResonating Auras3612
SupportEmpowered Allies3618
SupportCommand Center1321
Path to Fortress (Shield)
TreeTalentLevelCostRunning Total
SupportShield Reinforcement3324
SupportRapid Regeneration3630
SupportProtective Barrier3636
SupportFortress1339
Path to Wealth Accumulator (Economy)
TreeTalentLevelCostRunning Total
SupportEconomic Mind3342
SupportGold Rush3648
SupportWealth Accumulator1351

With Strategic Dominance Keystone (+5 = 56 total)

TreeTalentLevelCostRunning Total
SupportStrategic Dominance1556
Strategic Dominance Support tower buffs apply at 50% effectiveness MAP-WIDE!
Upgrades to Buy Aura Mastery (+80% radius, +50% effect) → Regeneration Aura (Shield towers heal nearby) → Soul Harvest (kills restore shield HP)
Merge Targets War BannerWar Banner (SpeedSpeed 3 + Damage BuffDamage Buff 3) → map-wide +20% speed, +22.5% damage
Guardian BastionGuardian Bastion (ShieldShield 3 + Damage BuffDamage Buff 3) → 12000 shield + 50% damage buff
Anathema Curse Stack Build

Anathema Curse Stack

⭐⭐⭐ Hard 28 core | 34 with keystone

Stack as many debuffs as possible on enemies, then watch Anathema Spire obliterate them. The more debuffs on a target, the harder each Anathema hit lands - up to +60% bonus damage at 5 stacks. Pair with Hex aura (resistance shred) and Curse (bonus damage from all sources) for devastating synergy.

Archetype: Ascendant +10% merged tower stats, -35% Fusion talents

Your Army

TowerQtyRole
Hex TowerHex Tower2Feed into Anathema Spire + resistance shred
Unholy TowerUnholy Tower2Feed into Anathema Spire + curse
Toxic TowerToxic Tower2Poison stacks = debuff count for Anathema
Ice TowerIce Tower1-2Slow debuff + keeps enemies in aura range
Shred TowerShred Tower1Armor break debuff + more debuff stacks
Speed BuffSpeed Buff1-2Faster attacks = more debuff uptime
Shield TowerShield Tower1Environmental protection

How It Works

Anathema Spire inherits Hex's resistance-shredding aura (18% elemental resistance reduction in 240 radius) and Unholy's curse (enemies take 20% more damage). Its unique Anathema mechanic deals +12% bonus damage per active debuff on the target, capping at 5 stacks for +60% total. Stack poison, slow, curse, armor break, and wet/burn for maximum damage amplification.

Anathema Spire Stats: 55 base damage, 0.55 attack speed, 280 range, 240-radius hex aura (18% resistance shred), 20% curse for 6s, +12% damage per debuff (max 5 = +60%), 10% lifesteal in 150 radius

Talent Path (28 points)

TreeTalentLevelCostRunning Total
FusionEfficient Fusion122
FusionQuality Components124
FusionStar Power137
Hex MasteryAmplified Hex3310
Hex MasteryElemental Fracture1313
Unholy MasteryCurse Power3619
Unholy MasteryLifesteal3322
Poison MasteryVirulence3628
Upgrades to Buy Critical Strikes → Vampiric Towers → Soul Harvest
Merge Target Anathema SpireAnathema Spire (HexHex 3 + UnholyUnholy 4)
Brine Rot Swamp Build

Brine Rot Swamp

⭐⭐⭐ Hard 26 core | 32 with keystone

Flood the battlefield with water towers to drench enemies, then deploy Brine Wraith for devastating Brine Rot DoT that scales with each nearby wet enemy. The more soaked targets clustered together, the more damage each Brine Rot tick deals - up to +40% bonus. Pair with Lightning towers for Shocked procs on wet enemies.

Archetype: Elementalist +15% elemental damage, -30% Element talents

Your Army

TowerQtyRole
Water TowerWater Tower2-3Feed into Brine Wraith + keep enemies wet
Unholy TowerUnholy Tower2Feed into Brine Wraith + curse
Beam TowerBeam Tower1-2Lightning damage on wet targets → Shocked procs
Hex TowerHex Tower1Resistance shred amplifies all DoT damage
Speed BuffSpeed Buff1-2Faster attacks = more brine rot stacks
Shield TowerShield Tower1Environmental protection

How It Works

Brine Wraith splashes in a 65-radius area, wetting all enemies hit for 5 seconds and applying curse (15% bonus damage). Each hit also applies Brine Rot - a DoT that ticks every 0.8s for 4 seconds. The key mechanic: each Brine Rot tick checks for wet enemies within 120 radius and deals +8% more damage per wet target (up to 5 nearby = +40%). Keep the area flooded with Water towers for maximum DoT scaling.

Brine Wraith Stats: 75 base damage, 0.65 attack speed, 240 range, 65-radius splash (40% damage), 5s drench, 15% curse for 5s, Brine Rot DoT (15% hit damage/tick, 4s duration, 0.8s tick rate), 12% lifesteal in 140 radius

Talent Path (26 points)

TreeTalentLevelCostRunning Total
FusionEfficient Fusion122
FusionQuality Components124
FusionStar Power137
Water MasteryTidal Surge3310
Water MasteryExtended Drench3616
Unholy MasteryCurse Power3622
Hex MasteryAmplified Hex2426
Upgrades to Buy Critical Strikes → Vampiric Towers → Water Mastery upgrades
Merge Target Brine WraithBrine Wraith (WaterWater 6 + UnholyUnholy 4)
Death Knight Rising Build

Death Knight Rising

⭐⭐⭐ Hard 25 core | No keystone needed

The unique build. Death Knight is the ONLY merged tower that can upgrade to tier 4. It has lifesteal (heals nearby towers), curse (enemies take 30% more damage), and chains attacks. Surprisingly affordable for an "advanced" build - the complexity is in execution, not cost.

Archetype: Ascendant +10% merged tower stats, -35% Fusion talents

Your Army

TowerQtyRole
Unholy TowerUnholy Tower2-3Feed into Death Knight + lifesteal
Archer TowerArcher Tower2-3Feed into Death Knight
Speed BuffSpeed Buff2Faster attacks = more lifesteal
Damage BuffDamage Buff2Amplify damage
Shred TowerShred Tower1-2Shred armor for more damage
Shield TowerShield Tower1-2Environmental protection

How It Works

Death Knight is the ONLY merged tower that can be UPGRADED (to tier 4!). It has lifesteal (restores shield HP to nearby towers), curse (enemies take +30% damage at max tier), and chains to 3 targets. Speed and Damage Buffs amplify output while Shred Tower weakens tanky enemies.

Death Knight Stats (Tier 4): 132 base damage (scales with upgrades), Chain 3 targets (0.75 damage per bounce), 30% curse for 9s (enemies take 30% more damage from ALL sources), 30% lifesteal to nearby tower shields, 250 radius lifesteal aura

Talent Path (25 points)

TreeTalentLevelCostRunning Total
FusionEfficient Fusion122
FusionQuality Components124
FusionStar Power137
Ice MasteryDeep Freeze3310
Ice MasteryFrost Nova3313
SupportShield Reinforcement3316
SupportRapid Regeneration3622
ControllerChilling Touch3325
Upgrades to Buy Critical Strikes (Death Knight crits = massive lifesteal) → Soul Harvest (kills heal shields) → Vampiric Towers (all towers lifesteal)
Merge Target Death KnightDeath Knight (UnholyUnholy 4 + ArcherArcher 9) → then UPGRADE to tier 4!