🏰 Full Patch Notes — Patch 0.5

Week of Feb 3–14, 2026


🌎 New Server Regions

✔ Dedicated servers added:

• Europe

• Asia

Improving global latency and gameplay responsiveness.

Server Region Selection

✔ Region Selection UI Added.

Players may now manually select:

• North America

• Europe

• Asia

✔ Designed for smoother gameplay responsiveness

Matchmaking Behavior

• Matchmaking remains region-based

• Does not automatically cross regions

Ensures connection stability.

Cross-Region Flexibility

✔ Players may switch regions freely

✔ Cross-region parties supported via lobby codes

PvP Ranking System

A brand-new two-tier ranking structure has been introduced.

Tier One — Win-Based Progression

• 12 ranks ranging from Conscript → Veteran

• Rank progression based purely on accumulated wins

• Losses do not reduce rank

• Graduation threshold: 90 Wins

Designed to provide early progression momentum and reduce frustration during initial competitive play.

Tier Two — Competitive Ranking

• Tiered point-based system (Iron → Grandmaster)

• Win: +25 Rank Points

• Loss: −15 Rank Points

• Rank floor of 0 Points

Built to reward long-term performance, consistency, and strategic mastery.

✔ Separate ranking tracks for:

1v1 Mode

2v2 Mode

✔ PvP rank data persisted with new database schema

✔ Tier-tolerance matchmaking system:

• Initially searches same tier

• Expands search tolerance over time

✔ Rank-based leaderboard sorting added

✔ Rank milestone rewards introduced

Transcendence System

A new tower evolution tier beyond traditional star upgrades.

✔ Towers can now be Transcended

• Requires identical merged 3-star tower

• Consumes duplicate tower

• Grants 1.5× stat amplification

✔ Supported interactions:

• Pool / inventory transcendence

• Board-based transcendence

✔ Board Requirements:

• Minimum Wave 30

• Towers must exceed 50% health

Designed to introduce deeper late-game scaling strategies.

Board Star Upgrades

Star upgrades are no longer restricted to pool towers.

✔ Towers may now be upgraded directly on the battlefield

• Requires 3 identical placed merged towers

• All towers consumed

• New tower created (+1 Star)

• Spawns at first tower position

✔ Tower death explosion effects triggered at all consumed locations

✔ Fully supported in:

• Online Mode

• Offline Mode

Enables more dynamic mid-combat upgrade decisions.

Max Level Upgrade System

Max Upgrade Tower Button

✔ New tower upgrade interaction added.

• Upgrade from current tower level → max level

• Executed in a single action

✔ Unlock Requirement:

Wave Level 40

✔ Improvements:

• Dynamic total-cost calculation

• Dedicated UI button rendering

• Expanded mobile/touch interaction area

• Online & offline supported

Designed to reduce repetitive clicking and streamline late-game upgrades.

🎨 Cosmetics & Banner System

Banner Shop Expansion

✔ Banners introduced as a new cosmetic category.

• Third cosmetic tab added

• 60+ banners added

• Purchase / preview / equip flow

• Ownership tracking

• Server & fallback logic

✔ Banner previews optimized

Animated Player Icons

✔ Animated icon support added.

Player Identity Systems

✔ Player cards implemented

✔ Frames & banners integrated

✔ Display names introduced

✔ Profanity filtering added

✔ Expanded profile layout

✔ PvP Achievements added to unlock additional banners, player frames

💥 VFX & Impact Effect Overhaul

Major visual combat feedback improvements.

✔ Unique impact effects per tower

✔ Larger merged & ultimate effects

✔ Critical / kill hit feedback visuals

✔ Secondary damage-type visuals

✔ Boss-specific explosion effects

✔ ~400 sprite assets added

Performance Improvements

✔ Impact effect optimizations

✔ Sprite preloading system

✔ First-attack lag eliminated

✔ Cached asset rendering

✔ Reduced runtime allocations

🌦 Weather System Improvements

✔ Blizzard particle density increased

✔ Improved motion clarity & drift

✔ Sandstorm particle rebalancing

✔ Multi-tier particle rendering

✔ Storm tier synchronization

✔ Cached gradient optimizations

✔ Ambient audio refinements

Environmental effects now feel more dynamic and not as disruptive to gameplay.

Gameplay & Balance Adjustments

✔ Star upgrade requirement reduced from 4 to 3

✔ Poison mechanics redesigned (2000 cap)

✔ Armor / Wounded scaling updated (2000 cap)

✔ Talent scaling refinements

✔ Storm damage scaling introduced

✔ AI economy adjustments

🤖 AI System Improvements

✔ Expanded tower classification logic

✔ Strategy prioritization rebalanced

✔ Upgrade decision improvements

✔ Eco/send timing refinements

AI opponents now provide a more consistent challenge curve.

🔧 Core Improvements

✔ Server stability & performance upgrades

✔ Game room & lobby improvements

✔ Matchmaker reliability upgrades

✔ Talent system integration improvements

✔ Rendering optimizations

✔ Memory usage reductions

✔ UI / UX refinements

✔ Numerous bug fixes

🐛 Bug Fixes

✔ Networking bug fixes

✔ Game start handler stabilization

✔ Offline mode parity fixes

✔ Merge system corrections

✔ Talent panel synchronization fixes

✔ Shop connection flow improvements

✔ UI interaction fixes

🔐 Security & Stability

✔ Console hardening

✔ Vulnerability prevention improvements

✔ Networking protections

✔ Credential & session improvements