🏰 Full Patch Notes — Patch 0.5
Week of Feb 3–14, 2026
🌎 New Server Regions
✔ Dedicated servers added:
• Europe
• Asia
Improving global latency and gameplay responsiveness.
Server Region Selection
✔ Region Selection UI Added.
Players may now manually select:
• North America
• Europe
• Asia
✔ Designed for smoother gameplay responsiveness
Matchmaking Behavior
• Matchmaking remains region-based
• Does not automatically cross regions
Ensures connection stability.
Cross-Region Flexibility
✔ Players may switch regions freely
✔ Cross-region parties supported via lobby codes
⚔ PvP Ranking System
A brand-new two-tier ranking structure has been introduced.
Tier One — Win-Based Progression
• 12 ranks ranging from Conscript → Veteran
• Rank progression based purely on accumulated wins
• Losses do not reduce rank
• Graduation threshold: 90 Wins
Designed to provide early progression momentum and reduce frustration during initial competitive play.
Tier Two — Competitive Ranking
• Tiered point-based system (Iron → Grandmaster)
• Win: +25 Rank Points
• Loss: −15 Rank Points
• Rank floor of 0 Points
Built to reward long-term performance, consistency, and strategic mastery.
✔ Separate ranking tracks for:
• 1v1 Mode
• 2v2 Mode
✔ PvP rank data persisted with new database schema
✔ Tier-tolerance matchmaking system:
• Initially searches same tier
• Expands search tolerance over time
✔ Rank-based leaderboard sorting added
✔ Rank milestone rewards introduced
✨ Transcendence System
A new tower evolution tier beyond traditional star upgrades.
✔ Towers can now be Transcended
• Requires identical merged 3-star tower
• Consumes duplicate tower
• Grants 1.5× stat amplification
✔ Supported interactions:
• Pool / inventory transcendence
• Board-based transcendence
✔ Board Requirements:
• Minimum Wave 30
• Towers must exceed 50% health
Designed to introduce deeper late-game scaling strategies.
⭐ Board Star Upgrades
Star upgrades are no longer restricted to pool towers.
✔ Towers may now be upgraded directly on the battlefield
• Requires 3 identical placed merged towers
• All towers consumed
• New tower created (+1 Star)
• Spawns at first tower position
✔ Tower death explosion effects triggered at all consumed locations
✔ Fully supported in:
• Online Mode
• Offline Mode
Enables more dynamic mid-combat upgrade decisions.
⚡ Max Level Upgrade System
Max Upgrade Tower Button
✔ New tower upgrade interaction added.
• Upgrade from current tower level → max level
• Executed in a single action
✔ Unlock Requirement:
• Wave Level 40
✔ Improvements:
• Dynamic total-cost calculation
• Dedicated UI button rendering
• Expanded mobile/touch interaction area
• Online & offline supported
Designed to reduce repetitive clicking and streamline late-game upgrades.
🎨 Cosmetics & Banner System
Banner Shop Expansion
✔ Banners introduced as a new cosmetic category.
• Third cosmetic tab added
• 60+ banners added
• Purchase / preview / equip flow
• Ownership tracking
• Server & fallback logic
✔ Banner previews optimized
Animated Player Icons
✔ Animated icon support added.
Player Identity Systems
✔ Player cards implemented
✔ Frames & banners integrated
✔ Display names introduced
✔ Profanity filtering added
✔ Expanded profile layout
✔ PvP Achievements added to unlock additional banners, player frames
💥 VFX & Impact Effect Overhaul
Major visual combat feedback improvements.
✔ Unique impact effects per tower
✔ Larger merged & ultimate effects
✔ Critical / kill hit feedback visuals
✔ Secondary damage-type visuals
✔ Boss-specific explosion effects
✔ ~400 sprite assets added
Performance Improvements
✔ Impact effect optimizations
✔ Sprite preloading system
✔ First-attack lag eliminated
✔ Cached asset rendering
✔ Reduced runtime allocations
🌦 Weather System Improvements
✔ Blizzard particle density increased
✔ Improved motion clarity & drift
✔ Sandstorm particle rebalancing
✔ Multi-tier particle rendering
✔ Storm tier synchronization
✔ Cached gradient optimizations
✔ Ambient audio refinements
Environmental effects now feel more dynamic and not as disruptive to gameplay.
⚖ Gameplay & Balance Adjustments
✔ Star upgrade requirement reduced from 4 to 3
✔ Poison mechanics redesigned (2000 cap)
✔ Armor / Wounded scaling updated (2000 cap)
✔ Talent scaling refinements
✔ Storm damage scaling introduced
✔ AI economy adjustments
🤖 AI System Improvements
✔ Expanded tower classification logic
✔ Strategy prioritization rebalanced
✔ Upgrade decision improvements
✔ Eco/send timing refinements
AI opponents now provide a more consistent challenge curve.
🔧 Core Improvements
✔ Server stability & performance upgrades
✔ Game room & lobby improvements
✔ Matchmaker reliability upgrades
✔ Talent system integration improvements
✔ Rendering optimizations
✔ Memory usage reductions
✔ UI / UX refinements
✔ Numerous bug fixes
🐛 Bug Fixes
✔ Networking bug fixes
✔ Game start handler stabilization
✔ Offline mode parity fixes
✔ Merge system corrections
✔ Talent panel synchronization fixes
✔ Shop connection flow improvements
✔ UI interaction fixes
🔐 Security & Stability
✔ Console hardening
✔ Vulnerability prevention improvements
✔ Networking protections
✔ Credential & session improvements


