π Autumn Festival Sale
Just in time for the Steam Autumn Festival (10/1), weβve got an update packed with a round of improvements, bug fixes, and QOL features.
To start, weβre activating 2X XP starting tonight for the remainder of the sale! Giving everyone the perfect opportunity to level up, experiment with new builds, and bring some new defenders into the fight.
Here are a few more newsworthy items from the update:
β Towers
- Star Upgrade now prioritizes utilizing towers above 50% health, matching the behavior of the Merge panel. When extra matching towers are available, the healthiest ones are selected first.
βοΈ Versus
- AI opponents have received a major improvement: they can now upgrade, merge, and Star Upgrade their towers, as well as rebuild their shields throughout the match.
- Each team now has its own limit of 3 shields in both 1v1 and 2v2, giving each side full control over their defenses. The shield counter has also been updated for a clearer experience.
- 2v2 games with AI now always include both AI players, ensuring teams are properly filled.
π¨ Interface
- Cleaner build-bar tower tooltips: stats now fit neatly on one line, the element tag sits below the tower's name, and Talents, Relics, and Power-Ups are organized into a tidy multi-column layout that keeps everything visible.
- Load Game now appears only when you have a saved game available to load, both online and in Practice.
- The leaderboard has received a fresh new look, including medals for the top 3 players and proper icons for each game mode.
- The end-of-game XP bar now fills smoothly and displays your level correctly. XP bars on your profile, player card, and lobby cards now accurately show your progress toward the next level.
- Frames and banners you earn now get the full loot window, just like icons, and animated icons now play properly in it.
π More Secure, Smoother Multiplayer
- Multiple rounds of security improvements with multiplayer, including matchmaking and overall server stability.
- Saved games now go through more thorough checks when loading, and loaded games now run as smoothly as newly started games, both online and in Practice.
- Menus and matchmaking are now snappier, with a smoother experience when Steam services are under load and more reliable progress saving at the end of matches.
π Fixes
- Saved games: Towers built after loading now remain correctly in place alongside your existing towers. Merged towers waiting to be placed are preserved, and saves made while a player was away can now be loaded correctly.
- Hail now works like other damaging weather: damage is modified so that it mirrors a similar level of difficulty from other environmental effects.
- Improved player recovery after someone leaves mid-match, ensuring gold, Relics, Talents, towers, and Set Pieces are properly restored when rejoining.
- Merged towers now retain their Fusion and Ascendant bonuses after loading a saved game or when a player leaves mid-match.
- Resolved bug where merged towers and towers from your Tower Pool can now only be placed on your own side, keeping placement consistent across all towers.
- The Echobound Heart now correctly grants its bonus Talent Point once, with the point being properly removed when the item is unequipped.
- Star Upgrade, merges, and Transcend now properly preserve merged towers waiting to be placed, both online and in Practice. Waiting towers that become stuck can also be placed again.
- The Sell All button now appears correctly on screen, while Sell All and Upgrade All work reliably across large selections.
- Early weather is shorter: before wave 25, all weather lasts a single wave to give players time to build up the needed towers to combat the elements.
- Improved selection handling to prevent double charges, accidental triggers, and buttons activating from empty spots.
- Fixed an error that could occur when selecting Load Game immediately after opening a lobby.
- The speed button now stays synchronized in online games, ensuring the game always switches to the speed displayed on the button.
- The animated Inferno Titan icon is now properly centered within its frame.
- Improved tower placement and selection after matches involving a merged tower waiting to be placed.
- Your player card in the top right now shows your equipped frame, just like your lobby card.
- 4-star ultimate towers now get their full 4-star bonus. They were previously weaker at 4 stars than at 3 due to a bug in calculation.
- Sell confirmations are now properly cleared between games.
- The level-up celebration now appears at the correct time instead of appearing on the main menu.
- Added various minor visual improvements to tower animations.
Thanks for playing, and happy Autumn Festival! π