Relics of Ascension

Gear, Relics & Mythic Fusion

An endgame gear system. Equip armor sets for stacking set bonuses, slot one-of-a-kind relics that trigger automatically, fuse pairs of relics into stronger hybrids, and forge archetype Mythics that keep scaling.

Wave 15 Relics start dropping (~0.35% per kill)
Bosses Guaranteed bonus relic rolls
Every 30 Tier bosses drop Mythic Shards
~45 min Before unclaimed loot despawns

Armor Sets

10 sets, each with 6 pieces — Helmet, Chest, Gloves, Pants, Boots, and Weapon. Bonuses stack as you collect more pieces, and completing a full set unlocks its signature effect.

The 6-Piece Rule: every completed set grants +150% tower damage on top of its unique signature effect. Mixing partial sets lets you chain smaller bonuses while you hunt for completions.

Inferno

Fire

Inferno Surge — slain enemies spread their burns to nearby foes, scaling with the victim's max HP.

Frostweaver

Ice

Glacial Bombardment — ice towers detonate into icy shards, amplifying slows and freezes.

Bloodstorm

Lightning

Bloodstorm Surge — every 40 kills triggers blood rain dealing 1% max HP/sec.

Plagueheart

Poison

Virulent Bloom — poisoned enemies burst into lingering toxic clouds on death.

Radiant

Light

Holy Nova — light tower attacks erupt in radiant bursts of bonus damage.

Arcanist

Arcane

Arcane Bombardment — projectiles explode into piercing arcane shards.

Stoneskin

Durability

+150% tower HP — the cornerstone of every tanky HP-to-damage build.

Marksman

Crit

Double Shot — every attack fires a second projectile for free.

Tactician

HP → Damage

+50% tower HP and +35% damage per 1,000 max HP — convert bulk into firepower.

Necropath

Kill-Scaling

Kill Karma — banks your previous wave's kills into scaling damage.

Relics

One-of-a-kind legendaries that activate automatically from your 10 relic slots. They come in two kinds — base relics that grant flat stats and effects, and transformation relics that supercharge a talent you’re already running.

Base Relics 50+

Plug-and-play power. Slot one and it works immediately — flat stats, on-hit effects, and bonuses that scale on their own.

Bulwark Footing

+15% tower HP, and towers gain +0.05% damage per max HP — the backbone of tank-DPS hybrids.

Echo Edge

Magic & Laser towers get a +12% chance to fire a second projectile — big single-target DPS.

Cyclopean Edge

Stacks +5% damage per kill this wave (cap +50%), snowballing through dense waves.

Wolf’s Fang

+50% crit damage (−10% crit chance) — the payoff piece for high-crit Marksman builds.

Pain’s Embrace

+30% damage to bosses — turns tier bosses and Juggernaut elites into a non-issue.

Merger’s Bond

+20% to all stats on merged towers (stacks with the Ascendant Mythic) — core for merge builds.

Transformation Relics 31

How they work: transformation relics don’t hand you talent points — they bolt onto a talent (or keystone) you’ve already invested in and turn it into a scaling damage source. Every level you’ve put into that exact talent adds a slice of the relic’s element, so the deeper you commit to a single tree, the harder the relic hits. Spread your points thin and it does almost nothing; go all-in on one talent and it becomes your biggest damage source.

Toxic Pummeler

→ transforms Virulence · Plague

Each level in Virulence adds +100% poison damage — the flagship DoT-build relic.

Voltaic Mallet

→ transforms Eye of the Storm · Storm keystone

Pumps +75% lightning damage per level into the keystone for map-wide strikes.

Glacier Flail

→ transforms Chilling Touch · Frost

Turns the staple frost node into +75% ice damage per level invested.

Mage Reaver

→ transforms Mystic Resonance · Arcane

The headline arcane relic: +100% arcane damage per level.

Solar Lance

→ transforms Solar Intensity · Radiance

Lights up the radiance tree with +75% light damage per level.

Tidewarden Aegis

→ transforms Tidal Force · Water

The water specialist: +50% water damage per level invested.

Relic Fusion

Combine two specific relics into one permanently fused relic that carries the strengths of both. There are 14 fusion recipes — each one pairs a fixed set of two relics into a named result.

Fusion is permanent, and the fused relic still takes only one of your 10 relic slots — so a completed fusion is pure value.

Example Recipes

Stormcaller Crossbow + Wind’s Favor

Tempest Crossbow

All towers chain +1 jump, and tower projectiles travel +20% faster.

Frostbite Trident + Crimson Frostbind

Glacier Trident

Freezes last +1s longer and slows linger +20% longer — total crowd-control lockdown.

Nimbus Pact + Lightning BloodBlade

Bloodstorm Pact

Lightning towers gain +25% damage and +10% attack speed, and all towers chain +1 jump.

Do It All From Your Inventory

Open your inventory at any time during a run and drag items onto the forge slots. Three actions live there:

Fuse Orange glow

Drop two relics together to fuse them. Mergeable pairs glow orange so you know what combines.

Reroll −1,000g

Randomize a relic into a new one of the same type. Set pieces can’t be rerolled.

Sell Ctrl+Click

Destroy an unwanted item for gold. Ctrl+Click auto-sells spares fast.

Mythic Forging & Ascension

The deepest layer of progression. Tier bosses — one every 30 waves — drop Mythic Shards. Collect five and forge a Mythic tuned to your archetype.

+150%

tower damage the moment you forge your Mythic.

+20%

more damage every time you recharge it (each additional 5 shards).

No cap

keep feeding shards through the run and the bonus just keeps climbing.

The 6 Archetype Mythics

Marksman Crit DPS

Base: +15% physical damage

Peak: +50% crit chance & +50% armor penetration

Elementalist Elemental DPS

Base: +10% all elemental damage

Peak: +25% elemental damage & 20% chance for a second shot

Warlord HP → Damage

Base: +20% tower HP

Peak: converts tower HP into damage (up to +20% at full HP)

Tactician Support Auras

Base: +15% support-tower radius

Peak: +50% support-aura radius & +25% aura strength

Alchemist DoT Scaling

Base: +15% DoT damage

Peak: DoTs tick 50% faster & hit +30% harder

Ascendant Relic Amplifier

Base: +10% all merged-tower stats

Peak: +50% merged-tower damage and amplifies every equipped relic (starts at +25%, scales per charge)

Ready to start the climb?

Relics drop from Wave 15. See which towers carry your gear best, then theorycraft a full build.