Gear, Relics & Mythic Fusion
An endgame gear system. Equip armor sets for stacking set bonuses, slot one-of-a-kind relics that trigger automatically, fuse pairs of relics into stronger hybrids, and forge archetype Mythics that keep scaling.
Armor Sets
10 sets, each with 6 pieces — Helmet, Chest, Gloves, Pants, Boots, and Weapon. Bonuses stack as you collect more pieces, and completing a full set unlocks its signature effect.
Inferno
FireInferno Surge — slain enemies spread their burns to nearby foes, scaling with the victim's max HP.
Frostweaver
IceGlacial Bombardment — ice towers detonate into icy shards, amplifying slows and freezes.
Bloodstorm
LightningBloodstorm Surge — every 40 kills triggers blood rain dealing 1% max HP/sec.
Plagueheart
PoisonVirulent Bloom — poisoned enemies burst into lingering toxic clouds on death.
Radiant
LightHoly Nova — light tower attacks erupt in radiant bursts of bonus damage.
Arcanist
ArcaneArcane Bombardment — projectiles explode into piercing arcane shards.
Stoneskin
Durability+150% tower HP — the cornerstone of every tanky HP-to-damage build.
Marksman
CritDouble Shot — every attack fires a second projectile for free.
Tactician
HP → Damage+50% tower HP and +35% damage per 1,000 max HP — convert bulk into firepower.
Necropath
Kill-ScalingKill Karma — banks your previous wave's kills into scaling damage.
Relics
One-of-a-kind legendaries that activate automatically from your 10 relic slots. They come in two kinds — base relics that grant flat stats and effects, and transformation relics that supercharge a talent you’re already running.
Base Relics 50+
Plug-and-play power. Slot one and it works immediately — flat stats, on-hit effects, and bonuses that scale on their own.
Bulwark Footing
+15% tower HP, and towers gain +0.05% damage per max HP — the backbone of tank-DPS hybrids.
Echo Edge
Magic & Laser towers get a +12% chance to fire a second projectile — big single-target DPS.
Cyclopean Edge
Stacks +5% damage per kill this wave (cap +50%), snowballing through dense waves.
Wolf’s Fang
+50% crit damage (−10% crit chance) — the payoff piece for high-crit Marksman builds.
Pain’s Embrace
+30% damage to bosses — turns tier bosses and Juggernaut elites into a non-issue.
Merger’s Bond
+20% to all stats on merged towers (stacks with the Ascendant Mythic) — core for merge builds.
Transformation Relics 31
Toxic Pummeler
→ transforms Virulence · Plague
Each level in Virulence adds +100% poison damage — the flagship DoT-build relic.
Voltaic Mallet
→ transforms Eye of the Storm · Storm keystone
Pumps +75% lightning damage per level into the keystone for map-wide strikes.
Glacier Flail
→ transforms Chilling Touch · Frost
Turns the staple frost node into +75% ice damage per level invested.
Mage Reaver
→ transforms Mystic Resonance · Arcane
The headline arcane relic: +100% arcane damage per level.
Solar Lance
→ transforms Solar Intensity · Radiance
Lights up the radiance tree with +75% light damage per level.
Tidewarden Aegis
→ transforms Tidal Force · Water
The water specialist: +50% water damage per level invested.
Relic Fusion
Combine two specific relics into one permanently fused relic that carries the strengths of both. There are 14 fusion recipes — each one pairs a fixed set of two relics into a named result.
Fusion is permanent, and the fused relic still takes only one of your 10 relic slots — so a completed fusion is pure value.
Example Recipes
Tempest Crossbow
All towers chain +1 jump, and tower projectiles travel +20% faster.
Glacier Trident
Freezes last +1s longer and slows linger +20% longer — total crowd-control lockdown.
Bloodstorm Pact
Lightning towers gain +25% damage and +10% attack speed, and all towers chain +1 jump.
Do It All From Your Inventory
Open your inventory at any time during a run and drag items onto the forge slots. Three actions live there:
Drop two relics together to fuse them. Mergeable pairs glow orange so you know what combines.
Randomize a relic into a new one of the same type. Set pieces can’t be rerolled.
Destroy an unwanted item for gold. Ctrl+Click auto-sells spares fast.
Mythic Forging & Ascension
The deepest layer of progression. Tier bosses — one every 30 waves — drop Mythic Shards. Collect five and forge a Mythic tuned to your archetype.
tower damage the moment you forge your Mythic.
more damage every time you recharge it (each additional 5 shards).
keep feeding shards through the run and the bonus just keeps climbing.
The 6 Archetype Mythics
Marksman Crit DPS
Base: +15% physical damage
Peak: +50% crit chance & +50% armor penetration
Elementalist Elemental DPS
Base: +10% all elemental damage
Peak: +25% elemental damage & 20% chance for a second shot
Warlord HP → Damage
Base: +20% tower HP
Peak: converts tower HP into damage (up to +20% at full HP)
Tactician Support Auras
Base: +15% support-tower radius
Peak: +50% support-aura radius & +25% aura strength
Alchemist DoT Scaling
Base: +15% DoT damage
Peak: DoTs tick 50% faster & hit +30% harder
Ascendant Relic Amplifier
Base: +10% all merged-tower stats
Peak: +50% merged-tower damage and amplifies every equipped relic (starts at +25%, scales per charge)
Ready to start the climb?
Relics drop from Wave 15. See which towers carry your gear best, then theorycraft a full build.
