Endless TD — Launch Week Stabilization Update
March 9–12, 2026
Thank you for your patience and understanding as we continue stabilizing Endless TD during launch week. Over the past few days, we’ve been moving quickly on fixes, polish, and gameplay improvements to make the experience smoother, more reliable, and easier to jump into. We want to thank you all for your feedback and critics as we aim to provide a premium experience!
Patch Notes below:
🔧 Stabilization & Reconnect
A major focus of this update has been improving match reliability and making reconnects and crash recovery much smoother.
- Added a reconnect grace period so matches stay alive briefly after the last player disconnects
- Improved reconnect flow so players can return to active matches more reliably
- Added shard-aware reconnect support for smoother recovery
- Improved solo crash recovery and restore handling
- Added stronger protection against invalid restored match states
- Preserved team data more reliably through crash recovery
- Added duplicate match prevention during restore flows
- Improved restoration of talents, run progression, and other important match state
- Prevented solo-style restore behavior from incorrectly applying to multiplayer games
- Resolved cases where reconnecting players could lose end-of-game tracking
- Resolved cases where upgrades or gold could be lost after disconnecting during active games
- Preserved cumulative match stats more reliably after recovery
- Corrected match duration issues showing on the leaderboard after restored games
- Fixed reconnect failures that could leave players stuck in broken restore loops
🚀 Performance Improvements
We’ve made a broad set of performance upgrades aimed at improving match stability and reducing strain during longer runs.
- Improved how tower buffs and support effects are processed
- Reduced unnecessary recalculations during combat
- Optimized nearby tower checks for better scalability in larger runs
- Improved caching so only changed tower data is recalculated when possible
- Reduced overhead from repeated combat and targeting calculations
- Improved long-session stability, especially in more demanding matches
- Reduced frame spikes when tabbing back into the game
- Improved rendering safety to help prevent white-screen style failures
- Improved recovery handling for rendering and canvas-related issues
- Reduced background throttling issues in the desktop build
These changes are aimed at making gameplay feel smoother and more consistent as runs scale up. ⚡
⚔️ Gameplay, Towers & Balance
This update also includes a number of gameplay fixes, tower behavior improvements, and balance adjustments.
- Improved shield tower behavior so it now works more consistently when shields break
- Improved how shield effects interact with environmental strikes
- Prevented shield towers from being hit incorrectly multiple times in the same event
- Range buffs now correctly apply to certain debuff auras
- Rebalanced Rapid Assembly so it now reduces merge requirements instead of acting as a speed bonus
- Tower stat tooltips now include star bonuses
- Improved wording and display for star upgrade progression
- Adjusted range limits to prevent extreme cases that could cause rendering issues
- Updated the hotkey for the Unholy tower and Water tower hotkey
- Fixed issues where AI-related tower changes were not updating support calculations correctly
- Fixed stat reset issues on rematch
🏆 Leaderboard & Match Tracking
We’ve made several improvements to match results, leaderboard accuracy, and overall tracking.
- Leaderboard entries now show a region badge
- Improved reliability of match result tracking
- Improved handling of team data in restored matches
- Corrected several edge cases that could create inaccurate leaderboard records
- Fixed issues affecting post-match stat tracking and display
- Improved leaderboard reliability when requests fail or take too long
- Fixed issues affecting the Versus leaderboard
- Updated Versus leaderboard presentation to better match Co-op
🎮 Tutorial, Controls & UI
We’ve continued improving clarity, readability, and usability across the game.
- Added clearer tutorial text explaining when merging becomes available
- Added a UI Scale slider for better readability across different screen sizes
- Added a Display Mode setting with fullscreen, borderless windowed, and windowed options
- Added Delete key support for selling towers
- Press Delete once to sell a selected tower
- Press Delete again to confirm
- Added new hotkeys for tower elements
- Added a Reduced Visual Effects setting for players who want a cleaner or lighter visual experience
- Increased maximum display name length
- Improved tower tooltip accuracy
- Updated shield tower tooltip to better explain its destruction behavior
- Replaced the HUD music button with a settings gear icon
- Maintenance and announcement messaging no longer overlap

🛠️ Maintenance & Live Ops
We’ve also continued improving the tools and systems that support smoother maintenance and server monitoring during launch.
- Improved maintenance handling so active games can finish more safely before shutdowns
- Added better live server monitoring tools
- Added server health alerts and status tracking
- Improved visibility into server capacity and uptime
- Expanded admin tools for better incident visibility and monitoring during live service
- Improved drain handling for safer maintenance windows
📌 Going Forward
Our top priority remains continuing to stabilize Endless TD while improving the overall gameplay experience. We’ll keep pushing updates focused on:
- reliability and reconnect stability
- smoother crash recovery
- gameplay smoothness and responsiveness
- performance in larger and longer matches
- leaderboard accuracy and match tracking
- UI clarity, readability, and display options
- quality-of-life improvements
- reduced downtime and smoother maintenance handling
- save game functionality for longer runs that you want to come back to
Thank you again for the support, feedback, and patience during launch week.