Endless TD — Rally Point Update
March 14–16, 2026
Another round of updates has gone live for Endless TD, bringing new end-of-run info, stronger reconnect handling, more UI polish, gameplay fixes, Versus improvements, new gift support, and additional performance work.
✨ New Features
- Leaderboard Rank on Game Over
- Your rank now appears on the defeat/victory screen with an animated reveal, showing your placement out of the total for your category.
- Tower Summary at End of Game
- The defeat/victory screen now includes a Tower Summary tab showing your team’s top 5 towers ranked by total damage as highlight cards, including:
- tower icon
- level
- best hit (highest hit)
- total damage
- Remaining towers are shown in a compact table below. In multiplayer, tower owners are labeled, and merged or transcended towers display visual badges.
- Towers Tab on Game Over Screen
- The end-of-game screen now includes a Towers tab with a grid of tower cards showing type, level, stars, total damage, and peak hit.

- Per-Tower Total Damage Stat
- Towers now track their total damage dealt over the full run, visible directly in the tooltip.

- Player Run Levels in Multiplayer HUD
- Teammates’ run levels are now shown live during multiplayer matches.
- Auto-Return to Lobby
- Multiplayer rooms now return to the lobby automatically 15 seconds after a match ends, helping parties stay together.
- Tower Return on Reconnect
- If you disconnect and reconnect, your towers are now automatically returned to you.
- Save Game Tutorial Step
- The guided tour now includes a step explaining the Save Game button.
- Draggable Pop-Out Window
- Added a draggable pop-out window to improve flexibility and readability in supported interfaces.
- Gift System
- Added a new gift claim flow with in-game gift popups, item previews, and a smoother claim experience for eligible rewards.
- Terrain Preloading
- Upcoming terrain changes now preload ahead of time to help make map transitions smoother.
⚔️ Gameplay, Versus & Balance
- Eternal Winter shields now regenerate like other shield towers
- War Banner + Aura Mastery now correctly applies each aura bonus by type
- War Banner + Temporal Warp now properly works with War Banners
- Fixed a late-game range buff issue where distant towers could receive less benefit from clustered War Banners
- Continued improvements to Versus scaling and balance
- Added a dead zone in Versus to help prevent shield circles and side-based effects from spilling too far into the opposing side
- Meteor Shower, Chain Explosion, Ice Shatter, and Frost Nova now respect team lanes in PvP
- Sendable enemy costs have been increased across the board as part of a PvP economy rebalance
🤖 AI Improvements
- Updated AI merge logic to improve how AI evaluates and combines towers
- AI can now perform star upgrades by combining identical merged towers
- Improved AI send behavior with better scaling and more varied enemy selection
- Improved handling around failed tower placement and shield replacement behavior
🖥️ UI Improvements
- Lobby player cards now show best rank across categories
- Tower tooltip talent and archetype bonuses now only appear for your own towers
- Moved archetype buttons above the Your Bonuses section for better visibility into talent point details

- Added talent point notches to better show point progress at a glance, using circular segments

- Tower damage number formatting now supports values up through Quintillions
- HUD numbers now use formatting that reduces visual jitter
- Practice Mode now uses the same defeat screen style as online play
- Defeat screen layout has been widened and improved for better readability
- Added a Skip Song button in settings
- Added an Extended Playlist setting that includes lobby music in the in-game playlist

- Removed the separate music button and consolidated audio controls into settings
🐛 Bug Fixes
- Fixed talent allocation failing during reconnect in certain situations
- Enemy names and types now display correctly after save load
- Weather damage no longer ticks during ready-up in offline mode
- Weather effects and terrain themes now restore correctly after loading a save
- Cumulative stats like gold, damage, kills, and time now persist properly through save/load
- Game-over overlay now hides properly when auto-returning to lobby
- Improved shield tower stat syncing so shield values update correctly with buffs and progression changes
- Fixed leaderboard matching issues in certain team-name edge cases
- Fixed an offline talent property issue
- Cleaned up a few menu and persistent panel edge cases
- Added a handful of additional bug fixes and stability improvements across gameplay flow and UI behavior
🚀 Performance
- Lightning and fire storms now run more efficiently
- Armor break and hex aura lookups are now cached more effectively
- Shield checks have been optimized
- Terrain transitions now preload more smoothly
- Resistance calculations have been optimized to reduce repeated work during combat
- Added additional internal diagnostics to help identify and improve slow match phases
🎁 Rewards & Gifts
As Tower Defense Fest comes to a close, we want to sincerely thank everyone who picked up Endless TD, jumped in during launch week, and shared feedback and support with us along the way.
To show our appreciation, we’ll be granting limited-edition banners and icons to all players who purchased the game during launch week as a special thank-you for being there at the beginning.
We’ve also added the groundwork for a new gift system, which will support smoother in-game reward delivery and claiming going forward.
🔮 What’s Next
The vision for Endless TD is centered on expanding replayability, sharpening balance, and continuing to grow the game in ways that keep each run feeling fresh.
One area I’m especially excited about is introducing more variety-based modes built around wacky scaling, unusual rule sets, and experimental mechanics. These modes would sit outside normal leaderboard competition, giving us room to push fun, chaotic ideas without compromising ranked integrity.
At the same time, a major focus will remain on dialing in Versus mode and continuing to refine scaling and overall balance across the game. That includes making sure the core experience stays challenging, fair, and rewarding as systems continue to expand.
On the content side, the plan is to add a few new towers — including some that have already been teased — along with another ice-themed map. We also want to introduce a new Electric Storm weather mechanic that can temporarily disable auras and shields, adding another layer of strategic pressure and battlefield variety.
Overall, the goal is to keep building Endless TD into a game with stronger replayability, more interesting choices, and more distinct ways to play over time.
Endless TD continues to move forward with stronger systems, better flow, improved match clarity, and more polish across the board. This is another step toward the bigger updates ahead.